Uncharted Seas Design 09 - Squadrons & Unit Roles
Discussing Squadrons rules and the changes we made, as well as a breakdown of different models and the tactical role they have on the battle
Uncharted Seas Design 08 - Creatures, Flyers and Submerged Models
The trifecta of large rules changes we made to Uncharted Seas. The original rules for these were overly complicated which we didn't feel
Uncharted Seas Design 07 - The Manoeuvre Phase
The Manoeuvre Phase is a bold new addition to the game which adds a new level of strategy and tactics. I explain the reasons for adding this
Uncharted Seas Design 06 - Game Cards
Game Cards are a great part of Uncharted Seas, and in Maelstrom we take a deeper look at how they work and what we did to get the most from
Uncharted Seas Design 05 - Ramming & Boarding
Ramming and Boarding rules are incredibly fast, dangerous and exciting in Uncharted Seas. We made some changes to help streamline this part